#ifndef ENTITY_MANAGER_H
#define ENTITY_MANAGER_H

#include "Entity.h"
#include "LinkedList.h"

//handles all of the entites.
//comparable to hannah's Area

//We'll see how fast our LinkedList is ^^
class EntityManager : Entity
{
public:

	//functions
	EntityManager();

	void AcceptEntityEntrance( Entity e );
	void AcceptEntityExit( Entity e );	
	void PrintEntities();

	bool Deinit();

	//instance fields, or so to speak
	LinkedList<Entity> EntityList;

	




};



#endif //ENTITY_MANAGER_H